In a vicious attack against the productivity of countless old-school adventure game fans, Tim Schafer has released the design document to the sensational Grim Fandango. Grim Fandango is a game that's ...
In the early days of game development when teams were based on only a few individuals, there really wasn't any need for what's commonly referred to today as a design document. With only a few people ...
It has been called many things over the years – GDD, Design Bible, Game Overview Document. Regardless of title, they all describe one thing; the living design document for a video game. The GDD has ...
Thanks to the wonders of online photo sharing, the passage of time and the migration of employees, we can all take a look at the original design document for Grand Theft Auto. Design documents, for ...
Rockstar has finally revealed the GTA trilogy, along with the release date of a standalone GTA Online. Coupled with that, a YouTube channel just recently uncovered a GTA 3 design document. YouTube ...
It has become increasingly important for game studios to be able to work quickly, collaboratively, and with the right tools at their disposal. There has also been a surge in demand for remote working ...
Hades 2 devs "don't have long, elaborate design documents that lay out the future of the things we're making," as Supergiant is "a heavily iterative studio" instead. Supergiant studio director Amir ...
Andrew is a freelance writer from UK who specialises in video game news. He has written for What Culture, Rock Paper Shotgun, and PCGamesN. In 2023, he finally caved and bought an Xbox Series X. If ...
Ask most electronics developers what they do for a living and, most of the time, you’ll get an answer describing the kinds of products they develop. But the truth of the matter is much more mundane.
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